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Game App-Final Memory Designs

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After going back to the drawing board with Memory, I finally settled on a good design for the character. her final designs is below.

Game App-Fractured Islands

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My finished level is called Fractured Islands, as I've stated in another post, it shows the idea of a floating deserted island in space. I've taken this term quite literally by designing an island with palm trees and waterfalls in space. The full level and highlights are below. You can see from the Highlights that the level is effectively made from blocks, which in itself is made from pixels. 

GameApp-Level Description & Moodboard

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For my level, I really wanted to emphasise the Sci-FI/Pirate combination we're selling with this game.  So I began to look at typical pirate story ideas, and landed on a setting based on the idea of a desert island in space. One Idea I had was an asteroid, which is usually a big lifeless rock floating through space, so envisioned the idea of a Grey Island in space, with grey rivers and mountains, as you can see below. However with the firs drawing I realised I wanted less Sci-Fi more Fantasy, so I went back to a mood-board to help with that idea.

Game App-Early Memory Designs

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At first, I wanted Memory to have a scrappy, more pirate look, as you can see in a couple of early drawings below. However I thought this took away from the hero aspect I was trying to convey with her design.

Early Cordis Pura and Memory Designs

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The images show two early drawings of both the Cordis Pura, these were drawn before we settled on a Pixel Art style and thus show how our art style has developed.

Game App-Memory Moodboard

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To help create the design for Memory, I've created a mood-board of influences for the character's design and biography.